It's never shy when it comes to the view. Reflections slide silkily over the bright chassis of your opponents, as you slide silkily round apex turns biplanes swoop past mountainside tunnels before you dive down a hill and snake round a grassy chicane. Technically, it's as amazing to see on a handheld now as it was when we first got hold of our Japanese PSPs last December. It's easy to lose your head talking about Ridge Racer, too. Game development is much harder when you've accidentally decapitated yourself. Indeed, if the people who made Ridge Racers 1-4 did go on tour, that probably explains why RR5 and R: Racing were so ARGH they probably whipped their heads round so fast demonstrating the cornering routines that they spun clean off and had to be surgically re-attached. They release a few good albums, do a couple of tours, hit the studio again and crank out some nonsense, then return to form with a self-titled EP.
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